Sunday, 30 October 2011

Creature Design

One of the more enjoyable parts of the brief was creating who would inhabit the Animorum. However this didn't mean that they would be designed with any less depth. Rickitt, (2006) explains that any creature must be designed so that it looks and feels like it inhabits it's surroundings, both in physicality and in tone (p44).

With the above in mind, I concepted my creatures bearing in mind that the world of the Animorum is not that much different from our own. I couldn't create creatures too outlandish as though I was creating them for an alien world, they had to resemble actual creatures in our world. I also created them using hues that I used in the environments so that they integrated better and felt more a part of the world.

Although the creatures had to resemble real-world animals, I also wanted them to look unique and have their own physiology. Whitlatch (2010) agrees with this and explains that creating creatures which look as though they could exist is completely dependant on understanding the physiology that exists in our own world (p8). Therefore I looked at animals such as dogs and spiders and how their musculoskeletal systems and exo-skeletons worked. I didn't want to design something that looked imaginative and original but that could not exist physically.

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