After I had completed my final brief for year 3, I decided that I would need to create a brand new concept for my final year.
With that in mind I began researching what type of game I would like to make. Mark Millar, (2010) states "Nothing an author creates will be successful unless it's something the author would like to read themselves" (p4)
So I wanted to create something I would want to play or read myself, I decided that if I wanted to best display my skills as an artist then I would need to create something that has enough scope that I would be able to create both realistic and fantastical creatures. I came up with the concept of a young boy who is able to switch between our world and the world of the dead. As I began to flesh out the synopsis I realised that this concept had a lot of potential and a wide scope for design as I would be able to create both realistic landscapes for the real world designs and more fantastical designs for the hereafter.
Inspiration came from the artistic style of film directors such as Timur Bekmambetov, Guillermo Del Toro and JJ Abrams all who have a distinctive style and a love of large scope films.
With the basis of the plot gathered, I began to think about the characters.

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